AI Insights · Timothy · October 2022
Top 5 iOS Platformer Games in Ireland Q3 2022
Discover the performance of the top 5 iOS platformer games in Ireland during Q3 2022, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2022, the platformer game category on iOS in Ireland showcased interesting trends. Here’s a breakdown of the performance of the top 5 games, based on data from Sensor Tower.
Stumble Guys
"Stumble Guys" from Scopely, Inc. saw a notable increase in weekly revenue, starting at around $266 at the end of June and peaking at approximately $1.8K by the end of August. Weekly downloads were highest in early August, reaching around 5.9K, before gradually declining to 2.4K by the end of September. The game maintained a strong weekly active user base, peaking at around 29.3K in early August before settling around 26.5K by the end of the quarter.
Subway Surfers
"Subway Surfers" by Sybo Games ApS experienced a slight decline in weekly revenue, starting at $717 and ending at $123 in late September. Weekly downloads also saw a downward trend, from about 3K at the start of the quarter to 1.1K by the end. The game’s weekly active users decreased from 142K in late June to around 80K by the end of September.
Going Balls
"Going Balls" from SUPERSONIC STUDIOS LTD showed a consistent revenue performance, with figures hovering around $16 to $46 throughout the quarter. Weekly downloads peaked at around 1.6K in late August, maintaining a stable trend thereafter. The game’s active user count grew steadily, starting at 5K in late June and reaching approximately 6.8K by the end of September.
Geometry Dash Lite
"Geometry Dash Lite" by RobTop Games AB did not generate any revenue during Q3 2022. However, its weekly downloads remained relatively stable, peaking at 1.3K in early July and ending at around 687 by late September. The active user base saw minor fluctuations, maintaining roughly between 15.6K and 16.2K throughout the quarter.
Minion Rush: Running game
"Minion Rush: Running game" from Gameloft had modest revenue figures, peaking at $86 in mid-July and ending at $63 in late September. Weekly downloads saw a significant drop from 1.6K in early July to 307 by the end of the quarter. The game’s weekly active users also declined, starting at 4.3K in early July and dropping to 2.4K by the end of September.
For more detailed insights and data, visit Sensor Tower.